Over the past few days we have been watching video references, doing tutorials and creating visuals all in this flat 27″ screen of our computers. However, what really occurred to me today was how important it was to consciously consider the 360 degree-almost-4-metre-high screen space we are dealing with when designing. Additionally, we have to also consider the other unique factors of the data arena such as : the fact that the audience is, in a way – trapped at the centre of the space, there are no seats which means the audience could be standing, sitting or lying down in the middle, or close to the sides of the screen – therefore, their point of view is not fixed, we don’t know what screen they are looking at at any given moment.
For me, I feel we could really use this unique space to our advantage and create our animation in a way that at times feels intrusive or chaotic to the audience by seemingly closing in on them with assets that crowd the screens for example or zoom out of the assets, create space and make them feel as though they are part of another world. We could also play with the way light is introduced into the space by having an asset emerge from one angle and move/develop into the whole 360 degrees of the arena – illuminating the entire space. However, in order to make the most of these possibilities, it comes down to – What do the visuals mean? How well do they convey the narrative? and most importantly, how does it make the audience feel?
I sketched out a test sequence of how I could image the narrative developing around the 360 degree space. I think it is very important for us to consider where the particles emerge from, how they develop and how they transform the space with the light produced from around the screen and the colours emitted from the graphics which fill the arena.