Things we need to consider:
- Identify/map out where we want to go with our narrative
- brainstorm how we can get to that point
how do we build tension?
could we layer elements? Move camera angle? Zoom In, Zoom out, rotate/turntable. How can we use these effects effectively and to our advantage?
- How do elements develop over time? Shape, Colour, Intensity
- How do elements interact with each other?
During our group discussion Joanna expanded on the idea of Estuaries and described her understanding of them as a passive environment in which is being pushed and pulled by various forces (salt water/fresh water), expanding and compressing in and out – it is like a punching bag that sways, being pushed and absorbing the forces. There is always an input and an output but it has no real control. Listening to this I thought her description was spot on and it sparked the idea to establish the audience as the estuary – as they are placed in the centre of the data arena in a way it is the passive environment where they have no control of what happens around them on the screens. Therefore, our animation around them needs to really express the ideas of push and pull, intrusion and territory and compression and expansion.
After spending the afternoon with Dean Walsh, listening to him speak about his research, dance practice and how he identifies the motion of each modality it really gave us more of a sense of how we can build from the MoCap data we were given.
By physically partaking in some breathing and movement exercises, I felt it was a really immersive way to understand force, gravity, pace and how the modalities can use space to convey a feeling or message.
Our next step is to look more closely at the Arthropod MoCap data and dissect it into key movements we would like to incorporate and build upon. Additionally, it can screenshot and sketch what we particles/assets we would like to create from this and hopefully this will give us a clearer sense of our narrative and visual style.