Day 10 / Asset testing

Feedback notes:

State of experience + transition

Liked the 2D assets that felt 3D with the camera movements **extreme zoom in. Felt as though the viewer was diving in and became much more interesting. Experiment with camera angle moving vertically – what effect does that create for the viewer?

  • Point of reference to research: James Cameron on his deep sea expedition

Defining our take on Estuaries – is it like a metaphor for movement?

** push material/assets that we have further – look into them, what do they mean? What narrative can we draw from them? Play with the mystery of not knowing what exactly the visuals represent.

** There is this notion of inside and outside, relation to the body – from the MoCap movement, camera angles being attached to certain parts of the body and the physical space and how that interacts with the viewer’s body.
–> Consider the relationship to the body and what effect it creates

–> Consider physical space, audience body and the experience as a whole

** Chris mentioned that it looked as though there was an interaction of species occurring on the screen. We could play with this as one appears on the screen, and another appears at a different point (opposite to the other, or to the side etc) – see how it moves and then seeing how they interact with one another. Work with populating the screen – how does that make the viewer feel? What is it’s effect?

Could research a simple sound oscillation that compliments our sequence as a secondary layer in our proposal.

Moving forward we need to look at our assets we’ve already made, and build a story around the estuaries – hopefully from this we can distill exactly what our position on estuaries/territory/intrusion as a group.

Most importantly: realise the potential we have in our assets.

Screen Shot 2016-02-17 at 10.35.43 pm

Working with the photoshop static asset Joanna created, I placed it into AfterEffects and  played around with animating it.

I placed frames in a various moments, adjusting opacity, x and z rotation as well as scale to see how movement can be added to the static 2D images to test in the data arena.

Screen Shot 2016-02-17 at 10.44.07 pmScreen Shot 2016-02-17 at 10.44.14 pmScreen Shot 2016-02-17 at 10.44.24 pm


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