Day 12 / Final Asset Testing

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After yesterday’s asset test, we were pressed with the question of how we plan on combining the 3 aesthetics and how we would combine the 2D assets with the 3D assets. So I imported Matt’s long-exposure light painting photograph into AfterEffects to add key frames of when opacity would fade up and down, to give the illusion of movement. Adding to this, Bryce showed me how to add in a camera layer and key movements so that it became 3D. I found getting the balance between both of these things essential to making the 2D asset a convincing 3D asset.

However, once in the arena presenting this asset to demonstrate how it would move in the background, Chris noted that the aesthetic had become too soft. I agree that when viewed alone it has a very different tone to it, however once combined with the MotionBuilder asset, I feel the aesthetics would blend together nicely – especially since the background layer would add depth to the animation, rather then having it sit on a completely black background. After we headed back to the labs I wasn’t able to stay as I had an interview, but I felt before I left I really needed to make sure the group had a clear idea of what to do while I was gone and before they had to go back into the Data Arena for the final testing. So I created a to-do list for Darryl, Joanna and Matt to focus on which was basically about rendering out our other assets but in different camera angles to really see the effect it has on the space.

I was pretty disappointed that we hadn’t prepared more assets to make the most of our time in the Arena. Another issue was that there was a lack of communication and prioritisation between each step, so every time we had a test, I felt we were always underprepared or that the tests became more of a space to discuss concept development as opposed to showing multiple assets and discussing how we could make the assets better.

In our final test, we were asked to bring our previous assets we showed the day before and whatever else we had created that day. Additionally, Matt brought in some sound to test that he was playing around with in MaxMSP. Since the sound didn’t really work in the test, it was decided we would go without sound and focus purely on the visual – which I thought was a really great idea considering we hadn’t even finalised our visuals.



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